P+ - Toon Link - Subaction - AirCatch

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Stats

IASA: None
Hitboxes active: 11-16
Hitbox set 0 hits: 11
Subaction Index: 0xea

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-16

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 60 30 361 Slash Kick 1 3 4

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 12 }
  2. GenerateArticle { article_id: 4, subaction_only: true }
  3. ArticleVisibility { article_id: 4, visibility: false }
  4. GenerateArticle { article_id: 5, subaction_only: true }
  5. ArticleVisibility { article_id: 5, visibility: false }
  6. AsyncWait(6.0)
  7. ArticleVisibility { article_id: 4, visibility: true }
  8. ArticleVisibility { article_id: 5, visibility: true }
  9. AsyncWait(10.0)
  10. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  11. CreateHitBox(HitBoxArguments { bone_index: 82, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 60, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  12. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
  13. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(0)] }
  14. SyncWait(1.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  16. AsyncWait(16.0)
  17. DeleteAllHitBoxes
  18. AsyncWait(34.0)
  19. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(3)] }
  20. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(1)] }
  21. AsyncWait(53.0)
  22. ArticleRemove(4)
  23. ArticleRemove(5)

GFX

  1. AsyncWait(9.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(6177)
  3. SyncWait(7.0)
  4. SoundEffect1(6178)
  5. SyncWait(28.0)
  6. SoundEffect1(6178)

Other

  1. ItemVisibility(false)
  2. AsyncWait(3.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(10.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(55.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }